

Just so I can clarify, so you are creating in Blender (model and UV layout). I have attached two blend files of the same object. You are ATC trying to locate me by triangulating off my mike keying. Right now I am flying in the clouds with no chart or GPS and with my instruments out. Hopefully, afterward i will know more of what I am doing, or trying to do. I just discovered (this morning) Bill Womach's tutorial series. I must have somehow changed something in Blender to cause it to not work? I do not understand, however, how both 2.79 and 2.83 can both be doing the same thing? I am afraid I know too little of Blender to troubleshoot much. It has always worked before and now it doesn't. This is then applied to the Diffuse slot and it shows up on the model in MCX. Usually, I start with the numbers, so I can identify the faces and their orientation. Using PS I open the png UV files and create the textures. Afterwards I export the UV as a png through Blender. When finished, I unwrap using the UV and either accept the layout, or I will move some of the faces/islands to group them together. My procedure has always been to save the blend file as I build. I do not recognize the Operator Presets dialog you posted. My wife and I went on a road/hiking trip today and I just returned.įrom what I read, I think the problem is on my end, due to a lack of knowledge and not knowing what the hell I am doing. Sorry to have taken so much time to get back.
